//
//  fightAppDelegate.cpp
//  fight
//
//  Created by aaron more on 12-7-16.
//  Copyright moonriver 2012年. All rights reserved.
//

#include "AppDelegate.h"

#include "cocos2d.h"
#include "MenuLayer.h"


USING_NS_CC;

AppDelegate::AppDelegate()
{

}

AppDelegate::~AppDelegate()
{
    CC_SAFE_DELETE(dbManager);
}

bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
    CCApplication::sharedApplication().setOrientation(CCApplication::kOrientationPortrait);
    
    // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
    // pDirector->enableRetinaDisplay(true);

    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);
    
    //init db
    dbManager = DBManager::getInstance();
    if ( !dbManager->tableIsExist("player") )
    {
        dbManager->initTables();
        dbManager->initDatas();
    }
    
    // create a scene. it's an autorelease object
    CCScene *pScene = CCScene::create();
    CCLayer *pLayer = MenuLayer::create();
    pScene->addChild(pLayer);
    
    // run
    pDirector->runWithScene(pScene);

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
    CCDirector::sharedDirector()->pause();

    // if you use SimpleAudioEngine, it must be pause
    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
    CCDirector::sharedDirector()->resume();
    
    // if you use SimpleAudioEngine, it must resume here
    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
